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  2. List of controversial video games - Wikipedia

    en.wikipedia.org/wiki/List_of_controversial...

    The PlayStation 3 version of the game includes a regional lockout, allowing the game to be played only if the game's region matches the console region, despite the fact that PlayStation 3 games are normally region-free, leading to a massive fan outrage. [195] [196] The game's sequel, Persona 4 Arena Ultimax however, is region-free. [197] 2013 ...

  3. 1990s in video games - Wikipedia

    en.wikipedia.org/wiki/1990s_in_video_games

    The 1990s was the third decade in the industry's history.It was a decade of marked innovation in video gaming. [1] It was a decade of transition from sprite-based graphics to full-fledged 3D graphics [1] and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. [1]

  4. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    Controversy related to video games was sparked again in November 2001, when twenty-one-year-old Shawn Woolley committed suicide in a state his mother described as an addiction to EverQuest. Woolley's mother said, "I think the way the game is written is that when you first start playing it, it is fun, and you make great accomplishments.

  5. Manhunt (video game) - Wikipedia

    en.wikipedia.org/wiki/Manhunt_(video_game)

    Manhunt. (video game) Manhunt is a 2003 stealth game developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 2 in November 2003, followed by Microsoft Windows and Xbox releases in April 2004. [ 1][ 2] Set within the fictional Carcer City, players control a death row inmate who is forced to participate in ...

  6. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    Video game consoles had reached the 16-bit era with the ability to support higher resolution graphics. Alongside this, video games had started to draw older players, creating a market for games with more mature content, both on home consoles and in arcades. [2] During this period, two key players were Nintendo and Sega.

  7. Third generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Third_generation_of_video...

    v. t. e. In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo 's Family Computer (commonly abbreviated to Famicom) and Sega 's SG-1000. [ 1][ 2] When the Famicom was released outside of Japan, it was remodeled ...

  8. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    Lists. v. t. e. In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics ' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly ...

  9. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Criteria. The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of titles such as Final Fantasy XIV, No Man's Sky, and Cyberpunk 2077, at their original launch before they were reworked with content updates through patches.