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  2. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.

  3. Card counting - Wikipedia

    en.wikipedia.org/wiki/Card_counting

    Design and selection of systems. The primary goal of a card counting system is to assign point values to each card that roughly correlate to the card's "effect of removal" or EOR (that is, the effect a single card has on the house advantage once removed from play), thus enabling the player to gauge the house advantage based on the composition of cards still to be dealt.

  4. MIT Blackjack Team - Wikipedia

    en.wikipedia.org/wiki/MIT_Blackjack_Team

    The MIT Blackjack Team was a group of students and ex-students. The students were from Massachusetts Institute of Technology, Harvard University, and other leading colleges; they used card counting techniques and more sophisticated strategies to beat casinos at blackjack worldwide.

  5. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A punched card is a flexible write-once medium that encodes data, most commonly 80 characters. Groups or "decks" of cards form programs and collections of data. The term is often used interchangeably with punch card, the difference being that an unused card is a "punch card," but once information had been encoded by punching holes in the card ...

  6. Source lines of code - Wikipedia

    en.wikipedia.org/wiki/Source_lines_of_code

    Source lines of code. Source lines of code ( SLOC ), also known as lines of code ( LOC ), is a software metric used to measure the size of a computer program by counting the number of lines in the text of the program's source code. SLOC is typically used to predict the amount of effort that will be required to develop a program, as well as to ...

  7. Profiling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Profiling_(computer...

    v. t. e. In software engineering, profiling ("program profiling", "software profiling") is a form of dynamic program analysis that measures, for example, the space (memory) or time complexity of a program, the usage of particular instructions, or the frequency and duration of function calls. Most commonly, profiling information serves to aid ...

  8. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Extreme programming practices. Extreme programming ( XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]

  9. Software development effort estimation - Wikipedia

    en.wikipedia.org/wiki/Software_development...

    In software development, effort estimation is the process of predicting the most realistic amount of effort (expressed in terms of person-hours or money) required to develop or maintain software based on incomplete, uncertain and noisy input. Effort estimates may be used as input to project plans, iteration plans, budgets, investment analyses ...