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Chocapic13 & Alexei, Vibrant shaders based on them. Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work. Sp614x - Updating and including the shadersmod in optifine.
Then go to https://sildurs-shaders.github.io/ and download the "Sildur's Vibrant Shaders Lite v1.32. It should be a .zip or .rar file again. It should be a .zip or .rar file again. Open the .minecraft folder again and this time go into the "shaderpacks" folder, drag the file you downloaded in there and then launch the game.
Vibrant shaders v1.26 released! Changelog: Vibrant shaders v1.26: - Improved lighting during day-night transition. (sunrise, tick 23000 and sunset 12700) - Added support for morning Fog and and option to toggle it. (Increased fog density during sunrise, disabled by default) - Updated 2D cloud visuals.
Try going to video settings and turning fog to "off". I think I've read this somewhere but I've never tried, so I don't know if it really works. Let me know! Lol. You don’t like it, but I’m begging for this to be a thing in complementary shaders. Different strokes for different folks.
Shaders. Select Sildur's Vibrant Shaders. In the bottom right corner there is a button that says "Shader options". Click "emissive light" (near the bottom on the left) Change all the color values to roughly the same value at around 1. Archived post. New comments cannot be posted and votes cannot be cast. 4.
Sildur's Shaders transparent surface water. not sure if I just missed it or if this is a repost but I just wanted to share what I found since I could not find any help on it after hours of searching and just went to test every available option, for those who are interested it's under Colors, Water Colors & change water alpha. hope this helps ...
I use Sildur's Vibrant shaders v1.30 Extreme-Volumetric lighting with Minecraft 1.17.1. Last edited by Helmchen : Nov 20, 2021 Rollback Post to Revision RollBack
alright i ran sildurs shaders at high with about everything maxed out in optifine at 16 render distance and i run about 65-75 with dips to around 50 at times. i'm also not running any resource packs other than the default. with lite you'd assume you'll get more fps. it might be lower for you if you're running a 1440p or higher monitor since i'm using a 1080p
Trying to use shaders in Vivecraft for better realism. I tried SEUS PTGI E12 but it's virtually unplayable in VR. I don't know what I'm doing wrong. So I downloaded Sildur's Vibrant Shaders v1.50. It's working but can't for the life of me figure out what is causing the image ghosting. Any answers or advice would be most welcome. Thank you!
DaleAcere was correct about the flickering grass and leave shaders. I installed the Extreme version of Sildurs and not only am i experiencing better fps, the shadow issue has been resolved. render quality will boost your fps the lower it is. i find 1.0 or maybe .9 to be the best performance and looks wise. just tinker around with the settings.