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Just after 4 p.m., Epic Games offered an update: "We’re continuing the work to bring Fortnite back online. Players will be able to pre-download an updated version of v29.00 in approximately 5 hours.
Season Period Description Season 1 ("New World") October 2019 – February 2020 [29]: A new season that revamped the game's mechanics and introduced a new map following the destruction of the old map from the black hole at the end of Chapter 1 Season X. [30] After the 36 hour downtime, the black hole collapsed and reorganized the Island's matter, creating the new map and recontaining the Zero ...
The server for the popular video game Fortnite is still down just before the launch of Chapter 5: Season 2 of the game. Epic Games, owner of Fortnite, currently has servers for Fortnite shut down ...
Belgium. In Belgium, games such as Phantasy Star Online 2, FIFA 17, Gears of War 4, Mario Kart Tour, Call of Duty: Mobile and others have been banned due to the usage of loot boxes (which constitute gambling under the country's existing laws) and their equivalents. More are expected to be banned for the same reason.
Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.
Epic Online Services is a free SDK based on Epic's Fortnite code that allows developers to implement cross-platform play features in their games, including matchmaking, friends lists, leaderboards, and achievements, with support for Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems.
Epic Games is the creator of Fortnite, the globally popular game that has been at the center of Sweeney’s antitrust battles with both Apple and Google. The developer wants to offer iPhone users ...
Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...