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v. t. e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display.
The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the ...
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.
The Adventures of Elmo in Grouchland (video game) The Adventures of Fatman. The Adventures of Jimmy Neutron Boy Genius: Jet Fusion. The Adventures of Maddog Williams in the Dungeons of Duridian. The Adventures of Ninja Nanny & Sherrloch Sheltie. The Adventures of Peter Rabbit & Benjamin Bunny.
2004 – The Nintendo DS is launched and World of Warcraft redefines MMORPGs. San Andreas, Fable, Far Cry, Katamari Damacy, Half-Life 2 and Halo 2 all debut. 2005 – The Xbox 360 is released, along with God of War, Guild Wars and Shadow of the Colossus. Guitar Hero triggers a wave of musical rhythm games.
The Nintendo Entertainment System made home console video games popular again in America after the 1983 crash. Frequently called the "8-bit generation", the third generation's consoles used 8-bit processors, five audio channels, and more advanced graphics capability including sprites and tiles instead of block-based graphics of the second ...
1990 saw many sequels and prequels in video games, such as Metal Gear 2: Solid Snake, Dr. Mario, Dragon Quest IV, Final Fantasy III, Phantasy Star II, and Super Mario World, along with new titles such as Fire Emblem: Shadow Dragon and the Blade of Light and Magic Sword. The year's highest-grossing arcade video games were Final Fight in Japan ...
The US arcade video game market was sluggish in 1984, but Sega president Hayao Nakayama was confident that good games "can surely be sold in the U.S. market, if done adequately." Sega announced plans to open a new US subsidiary for early 1985, which Game Machine magazine predicted would "most probably enliven" the American video game business. [29]