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  2. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    Their description of the algorithm used pencil and paper; a table of random numbers provided the randomness. The basic method given for generating a random permutation of the numbers 1 through N goes as follows: Write down the numbers from 1 through N. Pick a random number k between one and the number of unstruck numbers remaining (inclusive).

  3. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    100 prisoners problem. Each prisoner has to find their own number in one of 100 drawers, but may open only 50 of the drawers. The 100 prisoners problem is a mathematical problem in probability theory and combinatorics. In this problem, 100 numbered prisoners must find their own numbers in one of 100 drawers in order to survive.

  4. Bogosort - Wikipedia

    en.wikipedia.org/wiki/Bogosort

    import random # bogosort # what happens is there is a random array that is generated by the last function # the first function checks whether the array is sorted or not # the second function repeatedly shuffles the array for as long as it remains unsorted # and that's it # happy coding => # this function checks whether or not the array is sorted def is_sorted (random_array): for i in range (1 ...

  5. Gilbert–Shannon–Reeds model - Wikipedia

    en.wikipedia.org/wiki/Gilbert–Shannon–Reeds...

    In the mathematics of shuffling playing cards, the Gilbert–Shannon–Reeds model is a probability distribution on riffle shuffle permutations. [1] It forms the basis for a recommendation that a deck of cards should be riffled seven times in order to thoroughly randomize it. [2] It is named after the work of Edgar Gilbert, Claude Shannon, and ...

  6. Random permutation - Wikipedia

    en.wikipedia.org/wiki/Random_permutation

    A simple algorithm to generate a permutation of n items uniformly at random without retries, known as the Fisher–Yates shuffle, is to start with any permutation (for example, the identity permutation), and then go through the positions 0 through n − 2 (we use a convention where the first element has index 0, and the last element has index n − 1), and for each position i swap the element ...

  7. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    A pseudorandom number generator ( PRNG ), also known as a deterministic random bit generator ( DRBG ), [1] is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. The PRNG-generated sequence is not truly random, because it is completely determined by an initial value ...

  8. Hardware random number generator - Wikipedia

    en.wikipedia.org/wiki/Hardware_random_number...

    A USB-pluggable hardware true random number generator. In computing, a hardware random number generator (HRNG), true random number generator (TRNG), non-deterministic random bit generator (NRBG), [1] or physical random number generator [2] [3] is a device that generates random numbers from a physical process capable of producing entropy (in other words, the device always has access to a ...

  9. Random number generation - Wikipedia

    en.wikipedia.org/wiki/Random_number_generation

    Dice are an example of a mechanical hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated.